Hit points, spell slots, gear and gold — a sheet that plays like a game you hold.
Tap a rune to spend a slot, roll the dice and take your shot.

Everything a player reaches for mid-combat sits one tap from the top of the screen. Everything else stays out of the way.

AC, hit points and conditions ride above every tab. Nudge HP mid-turn without losing your place.

Pin the things you use every round — hammer, shield, potion, dagger — and fire them from one row.

Spell slots as gilded gems. Tap to spend, tap to restore, a long rest clears the board.

Packs open into their contents, weight tallies itself, and rarity and attunement are always in view.

Every attack, save and skill is a button. Advantage and disadvantage are two taps, and the log remembers.

Your own record of the road, plus one shared chronicle for the table — quests taken, loot split, debts owed.
Abilities, saving throws, skills, proficiencies, features and traits — the full fifth-edition sheet, laid out to be read at a glance and tapped mid-turn. Every entry carries its own plain-language note, so you never stop play to look up what it does.

Each spell is a card — school colour, casting line, concentration seal, and the rules text where you can read it. Tap to cast; the slot spends itself.


Roll a hero, share the party chest and journal with your table.